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Video Production Glossary
Storyboard
Storyboards are graphic organizers such as a
series of illustrations or images displayed in sequence for the purpose of
pre-visualizing a motion graphic or interactive media sequence, including
website interactivity.
The storyboarding process, in the form it is known today, was developed at
the Walt Disney Studio during the early 1930s, after several years of
similar processes being in use at Walt Disney and other animation studios.
A film or video production storyboard is
essentially a large comic of the film or some section of the film produced
beforehand to help film directors, cinematographers and television
commercial advertising clients visualize the scenes and find potential
problems before they occur. Often storyboards include arrows or instructions
that indicate movement.
In creating a motion picture with any degree of fidelity to a script, a
storyboard provides a visual layout of events as they are to be seen through
the camera lens. And in the case of interactive media, it is the layout and
sequence in which the user or viewer sees the content or information. In the
storyboarding process, most technical details involved in crafting a film or
interactive media project can be efficiently described either in picture, or
in additional text.
Some live-action film directors, such as Joel and Ethan Coen, used
storyboard extensively before taking the pitch to their funders, stating
that it helps them get the figure they are looking for since they can show
exactly where the money will be used. Other directors storyboard only
certain scenes, or none at all. Animation directors are usually required to
storyboard extensively, sometimes in place of doing a script.
Storyboards for films are created in a multiple
step process.-- They can be created by hand drawing or digitally on the
computer.
If drawing by hand, the first step is to create or download a storyboard
template. These look much like a blank comic strip, with space for comments
and dialogue. Then sketch a "thumbnail" storyboard. Some directors sketch
thumbnails directly in the script margins. These storyboards get their name
because they are rough sketches not bigger than a thumbnail. For some motion
pictures, thumbnail storyboards are sufficient.
However, some filmmakers rely heavily on the storyboarding process. If a
director or producer wishes, more detailed and elaborate storyboard images
are created. These can be created by professional storyboard artists by hand
on paper or digitally by using 2D storyboarding programs. Some software
applications even supply a stable of storyboard-specific images making it
possible to quickly create shots which express the director's intent for the
story. These boards tend to contain more detailed information than thumbnail
storyboards and convey more of the mood for the scene. These are then
presented to the project's cinematographer who achieves the director's
vision.
Finally, if needed, 3D storyboards are created (called Technical
Pre-visualization). The advantage of 3D storyboards is they show exactly
what the video camera will see using the lenses the video camera will use.
The disadvantage of 3D is the amount of time it takes to build and construct
the shots. 3D storyboards can be constructed using 3D animation programs or
digital puppets within 3D programs. Some programs have a collection of low
resolution 3D figures which can aid in the process. Some 3D applications
allow cinematographers to create "technical" storyboards which are
optically-correct shots and frames.
While technical storyboards can be helpful, optically-correct storyboards
may limit the director's creativity. In classic motion pictures such as
Orson Welles' Citizen Kane and Alfred Hitchcock's North by Northwest, the
director created storyboards that were initially thought by cinematographers
as to be impossible to film. Such innovative and dramatic shots had
"impossible" depth of field and angles where there was "no room for the
camera." At least not until creative solutions were found to achieve the
ground-breaking shots that the director had envisioned. It is very important
that the director not be limited to what is just "possible" or "normal" to
the cinematographer. Technical 3D programs can sometimes help the
cinematographer plan what challenges the director has created for them to
achieve complex storytelling shots.
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