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Video Production Glossary
Vector Graphics
Vector graphics is the use of geometrical
primitives such as points, lines, curves, and shapes or polygon(s), which
are all based upon mathematical equations, to represent images in computer
graphics.
Vector graphics formats are complementary to raster graphics, which is the
representation of images as an array of pixels, as it is typically used for
the representation of photographic images. There are instances within video
production when working with vector tools and formats is best practice, and
instances when working with raster tools and formats is best practice. There
are times when both formats come together in the field of video production.
An understanding of the advantages and limitations of each technology and
the relationship between them is most likely to result in efficient and
effective use of tools
Computer displays are made up from small dots called pixels. The picture is
built up from these dots. The smaller and closer the dots are together, the
better the quality of the image but the bigger the file needed to store the
data. If the image is magnified it becomes grainy as the resolution of the
eye enables it to pick out individual pixels. Vector graphics files store
the lines, shapes and colours that make up an image as mathematical
formulae. A vector graphics program uses the mathematical formulae to
construct the screen image by building the best quality image possible,
given the screen resolution, from the mathematical data. The mathematical
formulae determine where the dots that make up the image should be placed
for the best results when displaying the image. Since these formulae can
produce an image scalable to any size and detail the quality of the image is
only determined by the resolution of the display and the file size of vector
data generating the image stays the same. Printing the image to paper will
usually give a sharper, higher resolution output than printing it to the
screen but can use exactly the same vector data file.
A vector-graphics drawing software is used for creating and editing vector
graphics. The image can be changed by editing screen objects which are then
saved as modifications to the mathematical formulae. Mathematical operators
in the software can be used to stretch, twist, and colour component object
in the picture or the whole picture and these tools are presented to the
user intuitively through the graphical user interface of the computer. It is
possible to save the screen image produced as a bitmap/raster file or
generate a bitmap of any resolution from the vector file for use on any
device.
The size of the file generated will depend on the resolution required but
the size of the vector file generating the bitmap/raster file will always
remain the same. Thus it is easy to convert from a vector file to a range of
bitmap/raster file formats but it is very much more difficult to go in the
opposite direction, especially if subsequent editing of the vector picture
is required. It might be an advantage to save an image created from a vector
source file as a bitmap/raster format because different systems have
different and incompatible vector formats and some might not support vector
graphics at all. However, once the file is converted from the vector format
it is likely to be bigger and it loses the advantages of scalability without
losing resolution. Editing will also lose the convenience of being able to
work on individual parts of the picture as discrete objects. Vector formats
are not always appropriate in graphics work. For example, digital devices
such as cameras and scanners produce raster graphics that are impractical to
convert into vectors and so for this type of work the editor will operate on
the pixels rather than drawing objects defined by mathematical formulae.
Comprehensive graphics tools will combine images from vector and raster
sources and might provide editing tools for both since some parts of the
overall work could be sourced from a camera and others drawn using vector
tools in the software.
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